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Uncharted 2 train boss
Uncharted 2 train boss













uncharted 2 train boss
  1. #Uncharted 2 train boss movie
  2. #Uncharted 2 train boss full
  3. #Uncharted 2 train boss series

Drake locks on to ledges as well, so each one only requires a button tap. Climbing sequences always have well-defined ledges (usually brightly painted) indicating the next spot to move towards. Now, Uncharted's traversal system is what other games often mimic the most.

#Uncharted 2 train boss movie

RELATED: Tom Holland's Uncharted Movie Won't Copy the Games Sure, Drake might spend half of the level dangling from a moving train, but survival is guaranteed as long as the player holds a direction and taps the jump button. If you aren't fighting, you're climbing, and Uncharted's climbing is a breeze. This is one of the biggest criticisms of Uncharted's design. Now, as over-the-top and ridiculous as that sounds, the level isn't actually that challenging.Īside from the combat encounters - which is where the challenge really lies - the game mostly plays itself. Famously, Drake has to scale the entire train in time or fall to his doom. After a battle against a helicopter (destroyed by hijacking a tank while on the train), the train derails and teeters off of a cliff. This involves scaling the sides of the train, surfing atop train cars, and several intense shootouts. Throughout four different chapters, Uncharted's Nathan Drake must stowaway on a moving train and fight his way to the front. For example, let's look at Uncharted 2: Among Thieves and its iconic second act. Each chapter feels like a monumental ordeal - not because Uncharted is especially challenging, but because the game's scripted action makes each moment look stressful and daunting.

uncharted 2 train boss

Once you learn to jump, fight, and climb, the game's linear design takes care of the rest. Uncharted is linear it contains straightforward mechanics, and it puts all of the focus on the way the game feels. RELATED: Uncharted: Mark Wahlberg Joining Tom Holland in Sony Adaptation

#Uncharted 2 train boss series

Simplicity is exactly what makes the series so beloved and successful. That might seem like a jab at Uncharted, but it isn't. Jedi: Fallen Order takes things a step further as well - not only does it feature blockbuster action and a story-driven campaign, but it comes with extremely challenging combat and a "Metroidvania" level design that makes Uncharted's linear chapters look simple. It has a deep combat system and RPG-like elements that Uncharted totally lacks. God of War isn't just a linear action game with big set pieces. Obviously, many of Uncharted's closest gameplay relatives are more than mere clones of the series.

#Uncharted 2 train boss full

Action-packed, narrative-driven, and full of giant set pieces, Uncharted has left footprints in some of the biggest games in recent memory - God of War, Control and, most recently, Star Wars Jedi: Fallen Order. While these were all met with love from fans and critics alike, what makes this video game structure so appealing? More importantly, with so franchises taking cues from Uncharted, is this the only future for action games? The franchise blends platformers and shooters into one of the most palatable gameplay formulas around. Then the scene where Chloe finds the other tiny figures identical to the one from here dad would have more meaning.Few video games have influenced the modern game industry like the Unchartedseries. You know what would? If the tusk was magic. Could he not have sold some of those to pay for the bomb?ģ) Along the way to finding the tusk you encounter tons of other rare old ancient artifacts and everyone either leaves them there, or destroys them in a firefight(This is also a problem in 3 and 4).

uncharted 2 train boss

There are several problems with this.ġ) What black market arms dealer takes rare tusks as payment?Ģ) Asav had tons of rare artifacts throughout his office. Asav gets to the treasure first and sells it to buy a bomb and you have to stop him from using the bomb. Lost Legacy seems to acknowledge this problem then try and correct it, but in the process comes up with something even worse. Lets go home, but boy we sure did learn about our relationship didn't we?" which makes the endings stupid. Then the third and forth games became selfishly murdering hundreds of people to get to treasure first then deciding at the last second "eh, changed my mind, I don't want it anymore. This is what the source material is(Tomb Raider/Indiana Jones) and gives proper motivations to both the hero and villain.

uncharted 2 train boss

The first two games were "stop the bad guy from using the magic treasure to take over the world".















Uncharted 2 train boss